Atlantis - Airlock Room

You've reached the fabled city of Atlantis, now all you need to do is open the door!
Depending on which path you took to get here, the situation will change slightly.

Airlock Room - Team Path


You arrive in the airlock using the Nazi submarine and you're with Sophia. It will be very dark inside the room. You'll have to go by moving your mouse pointer over various objects. Pick up the wood thing (a ladder). Walk towards the right of the room and you'll notice some stone rubble. At this point, Sophia will get kidnapped and you'll be on your own. Use the ladder on the stone rubble (rocky incline). Use the ladder to climb up the rocky incline. To the left of the door where you saw Sophia being taken, there's a stone thing. It's a stone box. Open it and pick up the metal rod inside. Use one of your orichalcum beads in the metal rod. That will give you light to illuminate the place.

To the right of the metal door, there's a stone statue with a spindle in its base. Put the Sunstone, the Moonstone and the Worldstone on the spindle. Look inside the Lost Dialogue of Plato and look for the passage about "final entrance being yielded only to contrary minds." You have to align the stone disks in the contrary way that you did for the Greater Colony on Crete. Once you've aligned all 3 stone disks correctly, the mouth of the statue will open. Use one of your orichalcum beads in it and the metal door will open, allowing you access to the rest of Atlantis. Make sure you pick up the ladder and stone discs before leaving, you'll need them later!

Continue to Atlantis

Airlock Room - Wits Path

The subway car you were on will crash through a wall and you'll end up in a very dark place. You'll have to go by moving your mouse pointer over various objects. Pick up the wood thing (a ladder). Walk towards the right of the room and you'll notice some stone rubble. Use the ladder on the stone rubble (rocky incline). Use the ladder to climb up the rocky incline. To the left of the door, there's a stone thing. It's a stone box. Open it and pick up the metal rod inside. Use one of your orichalcum beads in the metal rod. That will give you light to illuminate the place.

To the right of the metal door, there's a stone statue with a spindle in its base. Put the Sunstone, the Moonstone and the Worldstone on the spindle. Look inside the Lost Dialogue of Plato and look for the passage about "final entrance being yielded only to contrary minds." You have to align the stone disks in the contrary way that you did for the Greater Colony on Crete. Once you've aligned all 3 stone disks correctly, the mouth of the statue will open. Use one of your orichalcum beads in it and the metal door will open, allowing you access to the rest of Atlantis. Make sure you pick up the ladder and stone discs before leaving, you'll need them later!

Continue to Atlantis

Airlock Room - Fists Path

Indy will get out of that diving suit. He'll be in a very dark place. You'll have to go by moving your mouse pointer over various objects. Pick up the wood thing (a ladder). Walk towards the right of the room and you'll notice some stone rubble. Use the ladder on the stone rubble (rocky incline). Use the ladder to climb up the rocky incline. To the left of the door, there's a stone thing. It's a stone box. Open it and pick up the metal rod inside. Use one of your orichalcum beads in the metal rod. That will give you light to illuminate the place.

To the right of the metal door, there's a stone statue with a spindle in its base. Put the Sunstone, the Moonstone and the Worldstone on the spindle. Look inside the Lost Dialogue of Plato and look for the passage about "final entrance being yielded only to contrary minds." You have to align the stone disks in the contrary way that you did for the Greater Colony on Crete. Once you've aligned all 3 stone disks correctly, the mouth of the statue will open. Use one of your orichalcum beads in it and the metal door will open, allowing you access to the rest of Atlantis. Make sure you pick up the ladder and stone discs before leaving, you'll need them later!

Continue to Atlantis

Atlantis

Airlock | Maze | Canal | Sophia | Middle Atlantis | Inner Atlantis | The Colossus

Congratulations! You've breached the airlock and entered the City of Atlantis!

Maze

From this point, you can basically go wherever you want inside this maze. The halls and rooms go in a concentric circle. There are many rooms to explore and Nazi soldiers patrol the halls. If you ever encounter a guard, you'll have to either fight him and beat him senseless (which allows you to loot some bratwurst sausage from one of them) or run like a sissy. The location of each of the key rooms changes every time you play so you'll have to do a little exploring. Basically, explore every room where there's a question mark. Once you discover a room, its name will appear on the map whenever you move your mouse pointer over it. There are rooms where you will find nothing of value but there are also various key rooms. There are also rooms where you'll find grates that you can open and go through to reach other rooms in other parts of the maze.

The main objective in this section is to collect every item you can find inside the maze, find more orichalcum beads and to rescue Sophia from the Dungeon Room. Consult the following room descriptions for more information.

Machine Room

There's a huge machine inside this room. The machine allows you to produce orichalcum beads. However, there are missing parts to the machine, which you need to find in other parts of the maze. There are two pegs where you can put parts. On the left peg, there's a bronze wheel. You can pick it up if you want but its best to leave it there until you are completely done using the machine to produce orichalcum beads. To create orichalcum beads, you need to first put the bronze spoked wheel on the right peg and then go to the upper part of the machine and pour your cup filled with lava inside the funnel. Then, you go back down and pick up the beads in the dish. You can go back to get lava in the lava room as many times as you wish. However, after a while, Indy will say that he can't carry any more beads. Just remember to pick up the bronze spoked wheel after you're done with the machine.

Robot Rooms

You'll find two rooms inside the maze that contain damaged and dismantled robots. You'll find a bronze gear in one and a bronze spoked wheel in the other. Take the two parts. You'll need them later on.

Statue Room - Fish Head

Inside this room, you'll find a statue with a fish head. Take the fish head.

Statue Room - Chasm

There's a statue holding a stone cup on the other side of the chasm in this room. Use your ladder on the hole to cross over to the other side to pick up the cup. Don't forget to take back your ladder when you cross the chasm again.

Lava Pump Room

There's a massive pump in this room that pumps lava through the entire maze. To get some lava, first, you need to put the cup on the pedestal and then put the fish head on the plaque. That will fill the cup up with lava. You can return here as many times as you wish to get lava.

Crab Room

Inside this room, there's a pool with crabs going in and out of it. You need to capture one of the crabs. You need to set some kind of trap. You can use the ribcage you found on the skeleton in the subway car. To bait the cage, you can either use the bratwurst you found on one of the patrolling Nazi soldiers or use the sandwich (which you can make by using the bread on the cold cuts - you can find those in the Nazi submarine - Team and Wits Paths only). Once the cage is baited, use it on the pool and wait for a crab to get captured. Once you've captured one, pick up the ribcage.

Eel Room

This room can only be reached by crawling through a grate from another room. Inside, there's an eel sculpture like the one you found back in Iceland. Pick it up.

Subway

This subway is always in the same location, in the lower right hand corner part of the maze, in the outer corridor. You'll find a skeleton sprawled on the crashed subway car here. Take the ribcage.

Sentry Room

The double door in this room is submerged in a pool of water. To clear out the water, simply insert an orichalcum bead inside the eel sculpture that you find in one of the rooms. The sculpture will heat up, Indy will throw it in the pool and the water will evaporate. Once the water is evaporated, simply use another bead inside the statue's mouth and the door will open, allowing you access to the Dungeon Room and the canal system.

Dungeon Room

You can reach this room via two grates and via the main entrance. You can't enter the Dungeon Room using the two grates. One of the grates, the one under the prison cells is useless. However, the other grate, the one near the huge sentry statue on the left is very useless. When you reach that grate, insert an orichalcum bead inside the statue and watch as it activates and crushes the poor Nazi soldier guarding the cells. Notice that there's a gear that comes out of the statue as it crashes to the floor.

The other grating can then be used to talk to Sophia, although there isn't really anything interesting to say or hear.

(Alternatively you can decide to NOT to kill the guard with the statue. If you don't, when you eventually reach the dungeon (after passing through the sentry rooom) you will have to fight him mano-a-mano -- and he ain't easy but you'll get extra IQ points.)

Once you've reached the Dungeon using the main entrance (by going through the sentry room), pick up the statue part from the toppled sentry statue. You can't free Sophia for now so ignore her cries for help. For now, just go to the canal section of the maze.

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Canal

Once you reach the canal, you'll notice that there's a huge octopus in the water. To make it go away, give it your trapped crab. Once the octopus is gone, you can swim in the canal. To get on the other side, click on the canal. Indy will dive into the water and emerge on the other side. Get on the crab raft and insert an orichalcum bead in its mouth to start it up. You'll notice that there are stone spindles above each of the gates leading to other parts of the canal. Just use each of your stone disk one after the other until the gate opens.

There are two locations of importance in the canal. First, there's a stairway that leads to a room with a cupboard. Inside the cupboard, there's a crescent- shaped gear. Pick it up and then close the cupboard. Look at the cupboard and try and memorize the diagram there. It will give you some clues about how to place the various gears and parts inside the statue's chest plate (see lower).

Second, there's an archway that leads to a room that contains a huge sentry statue and a large bronze double door. First, use the chain on the statue's right arm. Next, use the ladder on the statue. Climb up and open the statue's chest plate. Look inside.

Now, you should have 5 different parts on the bottom of your screen (from left to right) : Statue part, bronze spoked wheel, crescent-shaped gear, bronze gear and finally an orichalcum bead. If you're missing one of these parts, head back to the maze and try to find them.

Once you have all the parts, think back to the diagram you looked at on the cupboard earlier. Basically, you have 4 different positions for the statue's arms. Each of the positions is demonstrated on the diagram. First place the bronze spoked wheel on the middle peg. Next, place the statue part on the middle peg also. Those two parts never change places. Place the crescent-shaped gear on the right (using the two right-sided pegs) and the bronze gear on the upper left corner peg. Insert a bead inside the hole in the middle of the statue part. The statue's left arm will lower. Climb down the ladder and use the chain on the statue's left arm. Climb back up and look inside the chest plate. Just move the bronze gear to the lower left corner peg. Insert another bead inside the hole and the statue's arms will open the door. Climb back down the ladder and pick up the hinge that's on the floor.

Now, you have a choice to make. You can either continue on inside Atlantis or go back to the Dungeon Room to rescue Sophia. This changes the ending of the adventure so you might want to save your game here and try both paths. Don't forget to take back your ladder before you leave...

If you want to go rescue Sophia, click here, otherwise skip that section and click here. (Obviously the choice you make will get you different IQ points, so try doing them both. The difference, game-wise, is that Sophia will be trapped and die in Atlantis if you don't rescue here... giving you an ever-so-slightly different ending.)

For easy reference, here's the list of all the items you can find inside the Atlantis maze and their respective locations :
Item                          Location
Ladder                        Airlock Room
Metal Rod                     Airlock Room
Bratwurst                     On Nazi Soldier after fight
Bronze Gear                   Robot Room
Bronze Spoked Wheel           Robot Room
Fish Head                     Statue Room
Cup                           Statue Room (w/ chasm)
Trapped Crab                  Crab Room
Eel Sculpture                 Eel Room
Ribcage                       Subway
Statue Part                   Dungeon Room (from crashed sentry statue)
Crescent-shaped Gear          Room inside the canal (inside cupboard)
Hinge                         Statue room inside canal (after door opens)
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Rescuing Sophia

To rescue Sophia, head back to the Dungeon Room once you have the hinge from the sentry statue in the canal room. Give the hinge pin to Sophia. Open the cage and tell Sophia you have a plan. Tell her to brace the cage with the hinge pin. She'll brace the cage with it and leave the cage. Open the cage again and that will free up the hinge pin. Pick it up and head back to the canal section with her.

Note: If you don't rescue her, no-one will, so it's up to you!

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Middle Atlantis

If Sophia is with you, she'll start acting strange and she'll run off on her own. Follow her into the huge room with the lava pit. After talking with her for a while, you'll discover that she has been possessed by Nur-Ab-Sal. To free Sophia, simply look at her. You'll get a closeup of her necklace, which now has some glowing eyes. Insert an orichalcum bead inside the necklace's mouth. The necklace will become very hot and Sophia will take it off. Quickly open the gold box and use it on the necklace. Indy will throw the box in the lava, destroying Nur-Ab-Sal's spirt. Go up the stairs to the left and pick up the scepter.

If Sophia isn't with you, simply enter the lava pit room and go pick up the scepter.

Exit the lava pit room and continue down the hall, taking note of the graffiti on the wall. Go through the door on the right and you'll find a huge machine. Notice the markings on the floor as well. They'll help you operate the machine. Climb up the machine and insert the hinge pin and the scepter in the right slots to start the machine. To start the machine, put the levers in the positions that are shown on the wall outside the room. The machine will start moving along the corridor. Once you're moving, move the levers to the positions that were shown on the markings on the floor besides the machine. That will make the machine stop. It will crash through a wall and you'll find yourself in Inner Atlantis.

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Inner Atlantis

Walk to the middle structure. Follow the path. You'll end up in a large cavern with many doorways. The maze is fairly straightforward. Once you've found your way to the place with the lava tiles, just walk on one tile at a time, trying not to end up in a tile that will leave you isolated. While navigating through this section of Atlantis, take note of the large diagram of three concentric circles on the wall. That's the alignment of stone disks you'll need later on during your adventure. You'll eventually arrive at the Colossus...

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The Colossus

Inside the Colossus, you'll arrive in a room with a stone spindle. Put the 3 stone disks on the spindle and align them according to the diagram you saw in the maze of doorways on your way to getting here. For the Sunstone, you need to align the noon sun. For the Moonstone, you need to align the full moon. For the Worlstone, you need to align the volcano. Once the disks are aligned, the Colossus will be activated. Klaus Kerner, Dr. Ubermann and some Nazis enter the room. They say that this place was built to create higher beings. Kerner will want to test the machine first. Ubermann will want to test the machine with 10 beads. Indy will mention Plato's tenfold error. Kerner will suggest to try it with one single bead. The results will be less than formidable. He'll be transformed into an hideous creature with antlers and he'll plunge to his doom in the lava. Ubermann will then order Indy onto the device so that he can test it some more.

From here, you can make many dialogue choices, many of which will end up very disastrous for Indy. Basically, what you need to do is always refuse answering how many beads when Ubermann asks you. After that, you need to tell him that for his sake, you hope this won't work. He'll ask why. Tell him that once you're a god, you're sending him straight to hell. After that, the sentence that will make Ubermann change his mind about testing it on Indy first mentions something an "angry god". That will make Ubermann change his mind. He'll try it out with 100 beads. He'll step onto the device and be transformed into some kind of wraith that will eventually dissipate into nothingness.

The place will start crumbling apart. Indy (and Sophia, if she's with him) will escape Atlantis using the submarine. The ending will be different depending on wether or not Indy chose to go and rescue Sophia from the Dungeon Room earlier.

Enjoy the ending and the credits. Congratulations!


Copyright (C) 2001, 2002 Marc "Darth Maul" Binda. Copyright (C) 2003 Johnny "ThunderPeel2001" Walker

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